Saturday, May 9, 2015
Tuesday, May 5, 2015
Character Profile - Dundas Parryson
Dwarf - Add a fortune did to all melee and ranged attack vs Greenskins or anyone that has wounded him.
Strength 4
Toughness 4
Agility 2
Intelligence 4
Willpower 2
Fellowship 3
Wounds 6/15 Criticals 1/3
Broken nose: add one misfortune dice to social interactions
Stance 3 conservative, 1 reckless
CAREER
Current career: Burghar (basic, bureaucrat, social, urban) Once per session add an expertise dice to any charm or leadership check.
Dwarf - Add a fortune did to all melee and ranged attack vs Greenskins or anyone that has wounded him.
Strength 4
Toughness 4
Agility 2
Intelligence 4
Willpower 2
Fellowship 3
Wounds 6/15 Criticals 1/3
Broken nose: add one misfortune dice to social interactions
Stance 3 conservative, 1 reckless
CAREER
Current career: Burghar (basic, bureaucrat, social, urban) Once per session add an expertise dice to any charm or leadership check.
Primary characteristics: Intelligence, Fellowship
Career skills: Charm, Discipline, Education, Folklore, Tradecraft.
SKILLS
Skills trained: Intimidate (1) Resilience (1) Leadership (1) Charm (1)
Advanced skills acquired: Education
Specializations: Block
ACTIONS
Beat Back
Career skills: Charm, Discipline, Education, Folklore, Tradecraft.
SKILLS
Skills trained: Intimidate (1) Resilience (1) Leadership (1) Charm (1)
Advanced skills acquired: Education
Specializations: Block
ACTIONS
Beat Back
Shield Slam
Disorienting Strike
TALENTS
I know a guy (reputation) Exhaust to add 2 fortune dice to a fellowship check. If the check fails suffer 1 stress.
Resourceful (reputation) Exhaust to add 1 expertise die to an intelligence check.
ADVANCEMENT
Experience 2/4 (Rank 1)
1. Wound threshold (Career)
2. Charm (Career)
3.
4.
BIOGRAPHY
Sunday, May 3, 2015
Character Profile -
Callista L'Arcenciel
Reiklander Human - Once per session you may add two fortune dice to any roll.
Strength 2
Toughness 3
Agility 3
Intelligence 4
Willpower 4
Fellowship 3
Wounds 9/12 Criticals 2/3
Concussion 1 add a misfortune dice to all checks while you have a card recharging
Swimming vision 3 add a misfortune dice to all ranged attacks and visual observation checks
Stance 3 conservative, 1 reckless
CAREER
Current career: Apprentice Wizard (academic, arcane, basic, wizard) Spellcraft checks for rank 1 or lower spells gain a fortune dice.
Primary characteristics: Intelligence, Wilpower
Career skills: Channeling, Discipline, Education, Intuition, Magical Sight, Observation, Spellcraft.
SKILLS
Skills trained: Observation (1) Spellcraft (1) Channeling (1) Magical Sight
Advanced skills acquired: Channeling, Spellcraft, Magical Sight
Specializations: Colleges of Magic
ACTIONS
Shooting Star
Harmonic Convergence
The Cerulean Shield
Reiklander Human - Once per session you may add two fortune dice to any roll.
Strength 2
Toughness 3
Agility 3
Intelligence 4
Willpower 4
Fellowship 3
Wounds 9/12 Criticals 2/3
Concussion 1 add a misfortune dice to all checks while you have a card recharging
Swimming vision 3 add a misfortune dice to all ranged attacks and visual observation checks
Stance 3 conservative, 1 reckless
CAREER
Current career: Apprentice Wizard (academic, arcane, basic, wizard) Spellcraft checks for rank 1 or lower spells gain a fortune dice.
Primary characteristics: Intelligence, Wilpower
Career skills: Channeling, Discipline, Education, Intuition, Magical Sight, Observation, Spellcraft.
SKILLS
Skills trained: Observation (1) Spellcraft (1) Channeling (1) Magical Sight
Advanced skills acquired: Channeling, Spellcraft, Magical Sight
Specializations: Colleges of Magic
ACTIONS
Shooting Star
Harmonic Convergence
The Cerulean Shield
Magic Dart
Cantrip
Counterspell
Channel Power
TALENTS
TALENTS
Azyr, Lore of the Heavens Celestial Order (order) When you perform a Celestial Order Spell action, you may spend 1 additional power to add a fortune dice to your roll.
Clear Minded (focus) Actions using Willpower checks gain: 1 boon = recover 1 stress.
Deductive Reasoning (focus) Intelligence checks gain 1 boon to the results pool if at least three successes are generated.
ADVANCEMENT
Experience 3/4 (Rank 1)
1. Spellcraft (Career)
2. Channeling (Career)
3. Magical Sight (Career)
4.
BIOGRAPHY
Clear Minded (focus) Actions using Willpower checks gain: 1 boon = recover 1 stress.
Deductive Reasoning (focus) Intelligence checks gain 1 boon to the results pool if at least three successes are generated.
ADVANCEMENT
Experience 3/4 (Rank 1)
1. Spellcraft (Career)
2. Channeling (Career)
3. Magical Sight (Career)
4.
BIOGRAPHY
Character Profile - Ombra
Reiklander Human - Once per session you may add two fortune dice to any roll.
Strength 3
Toughness 3
Agility 4 + 1 fortune
Intelligence 3
Willpower 2
Fellowship 4
Wounds 0/13 Criticals 0/3
Stance 3 conservative, 1 reckless
CAREER
Current career: Thief (basic, rogue, social, urban) Once per session, you may add an expertise dice to any Guile or Skulduggery check.
Primary characteristics: Agility, Fellowship
Career skills: Coordination, Discipline, Guile, Skulduggery, Stealth
SKILLS
Skills trained: Ballistic skill (1) Stealth (1) First aid (1)
Advanced skills acquired: None
Specializations: Hand weapon
ACTIONS
Backstab
Powerful Throw
Splints and bandages
Nimble Strike
TALENTS
Shadow Stalker (focus) Add a fortune dice to stealth checks
Confident (reputation) Exhaust this card to negate up to two banes from an Intelligence, Willpower or Fellowship check.
CONDITIONS
Demoralized: Add a misfortune dice to all skill checks
ADVANCEMENT
Experience 3/4 (Rank 1)
1. Wound Threshold (Career)
2. Nimble Strike (Career)
3. Fortune Dice Agility (Career)
BIOGRAPHY
Jacobs organised a stout rearguard action that allowed the company to disengage from the battle and saved many lives. Jacobs, seeing Ombra wounded also came back personally and helped him to safety. He was the company's lieutenant at the time.
His bravery at Redbark was instrumental in his being elected to Captain unopposed. Ombra feels a deep sense of loyalty to the captain. This is now no secret to the other new recruits.
Ombra is a codename (real name is unkown to anybody in The Grey Wolves)
He is not a big drinker of alcohol to stay sharp.
Reiklander Human - Once per session you may add two fortune dice to any roll.
Strength 3
Toughness 3
Agility 4 + 1 fortune
Intelligence 3
Willpower 2
Fellowship 4
Wounds 0/13 Criticals 0/3
Stance 3 conservative, 1 reckless
CAREER
Current career: Thief (basic, rogue, social, urban) Once per session, you may add an expertise dice to any Guile or Skulduggery check.
Primary characteristics: Agility, Fellowship
Career skills: Coordination, Discipline, Guile, Skulduggery, Stealth
SKILLS
Skills trained: Ballistic skill (1) Stealth (1) First aid (1)
Advanced skills acquired: None
Specializations: Hand weapon
ACTIONS
Backstab
Powerful Throw
Splints and bandages
Nimble Strike
TALENTS
Shadow Stalker (focus) Add a fortune dice to stealth checks
Confident (reputation) Exhaust this card to negate up to two banes from an Intelligence, Willpower or Fellowship check.
CONDITIONS
Demoralized: Add a misfortune dice to all skill checks
ADVANCEMENT
Experience 3/4 (Rank 1)
1. Wound Threshold (Career)
2. Nimble Strike (Career)
3. Fortune Dice Agility (Career)
BIOGRAPHY
Ombra was a farm boy until the age of 18. His father was a
thief and revealed his profession to ombra when he turned 18, then he
went into an apprenticeship as a thief. After his apprenticeship, ombra
moved to nuln to be an independent thief doing small contracts.
One day, a rogue thief murdered his mother and father in
their home and Ombra found them a couple days later. The only
indication of who did it was an embroided coin with a symbol on it. A
family friend (whom is a retired theif) indicates that the someone in
the Grey Wolves may know who killed Ombra's parents, so he joined as soon
as he could (just before the battle of Redbark).
Captain Jacobs saved Ombra's life at the battle at Redbark village. Outnumbered by the enemy the company was forced to retreat. Ombra was badly wounded in the shoulder and was too weak to retreat.
Jacobs organised a stout rearguard action that allowed the company to disengage from the battle and saved many lives. Jacobs, seeing Ombra wounded also came back personally and helped him to safety. He was the company's lieutenant at the time.
His bravery at Redbark was instrumental in his being elected to Captain unopposed. Ombra feels a deep sense of loyalty to the captain. This is now no secret to the other new recruits.
Ombra still has some some living relatives but refuses to talk when asked about them (becomes quite aggravated)
He always carries the coin found on his dead parents and is always looking for the same symbol.
Ombra is a codename (real name is unkown to anybody in The Grey Wolves)
He is not a big drinker of alcohol to stay sharp.
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