Tuesday, July 14, 2015

A Thief's Shadow Vol 1

A Thief's Shadow - Ombra Vol 1

I have decided to keep a log of my journey's from now on. Every now and then when I have time, for I hope that my accomplishments be known.

My names is Ombra, a member of the Grey Wolves. We have had some new recruits recently, Dundas Parryson (a dwarf) and Callista (a wizard). Both are quite good companions on this little adventure Captain Jacobs has sent us on. We are on our way to our rendevous point, south-east of Nuln.

Our travels have not been pleasant though, Callista picked some mushrooms from the road which attracted a group of snotlings as we settled down for the night; those sneaky bastards. The seem to be quite attracted to these mushrooms Callista found as they attacked her in battle. We dispached them quite quickly.

Today we encountered more snotlings, straight after we killed their beloved wolves when they attacked us. Dundas managed to punch a wolf in the snout, the power that man has will prove beneficial to our cause. Callista's spell crafting still amazes me, she will be a valued member of the team in times to come.

There are still many unknown answers:
- Captain Jacobs says this is a scouting mission, I am content in believing him until is see otherwise. I Do not think the others are convinced.
- The iron hilt legion broke their contract with Bugman's Brewery, why?
- Castillas close dwarf friend talked to Dundas about his fears of our contract, why would he do that and not confide in her?
- Bugmans Brewery is shrouded in mystery, a dwarf named Olaf in the tavern was concerned about it.
- How are these mushroom connected to these snotlings, are they used for reproduction or another purpose?
No sign of the symbol on the coin. I will find you.

O.

Sunday, July 12, 2015



Grungi and Valaya
Grungni 001

Grungi

Grungni is one of the ancestor gods, said to be carved by time from the rocks of the first mountains. In Dwarven legend, he led the Dwarfs away from the increasing perils of the upper world and into the safety of the earth. He is generally portrayed as a male Dwarf clad all in chainmail, with a forked iron-gray beard reaching almost to his feet.

Dwarfs consider Grungni to be the most important of all gods, for it was he who first discovered the knowledge of mining and smelting ores, which he then passed on to the earliest Dwarfs. He is credited with inventing iron and steel, so enabling the Dwarfs to destroy their foes with superior weaponry. Grungni is worshiped most by the miners, smiths and engineers who work the rock and metal of the mountains and his greatest shrine is in the hold of Karak Azul, which is famous for its excellent armories and weaponsmiths.

Valaya

Valaya is unique in being the only female Dwarf god. She is the protectoress of the homeland and the clan, blessing her devotees with special powers of protection against magic and the influence of the Realm of Chaos. The capital city of the Dwarfs, Karaz-a-Karak, is said to have originally been founded by Valaya


Hi all, as discussed we shall reconvene this Sunday at Grandma's to resume our adventure in the old world.
This morning I have updated the blog to reflect your xp reward choices. Ombra purchased a new action: nimble strike, Callista trained a skill, channeling and Dundas has yet to select a reward. There is no pressure to cash in xp immediately you can 'save' xp as you wish and turn in several xp at once if you like

Also watch the blog for some info that Dundas knows about Grungi and Valaya the two Dwarf gods.

and

a small story link to bring you to Sunday's adventure

also here is a quick reminder of some of your story questions unanswered.


Who killed Ombra's parents?  What is the meaning of the mysterious coin?

What is happening with Captain Jacobs?

Why did Brahlmar talk to Dundas about his fears and not his close friend Callista?

What is going on with all these weird mushrooms?

Why did the Iron Hilt legion break their contract with Bugman's Brewery? Why would the Dwarf Olaf so upset about it?

There is something in the air.... something is 'brewing'.... all clues point to a little alehouse tucked away in Black Fire Pass!



Tuesday, May 5, 2015

Character Profile - Dundas Parryson

Dwarf - Add a fortune did to all melee and ranged attack vs Greenskins or anyone that has wounded him.

Strength 4
Toughness 4
Agility 2
Intelligence 4
Willpower 2
Fellowship 3

Wounds 6/15 Criticals 1/3
Broken nose: add one misfortune dice to social interactions

Stance 3 conservative, 1 reckless

CAREER
Current career: Burghar (basic, bureaucrat, social, urban) Once per session add an expertise dice to any charm or leadership check.
Primary characteristics: Intelligence, Fellowship
Career skills: Charm, Discipline, Education, Folklore, Tradecraft.

SKILLS
Skills trained: Intimidate (1) Resilience (1) Leadership (1) Charm (1)
Advanced skills acquired: Education
Specializations: Block

ACTIONS
Beat Back
Shield Slam
Disorienting Strike

TALENTS
I know a guy (reputation) Exhaust to add 2 fortune dice to a fellowship check. If the check fails suffer 1 stress.
Resourceful (reputation) Exhaust to add 1 expertise die to an intelligence check.

ADVANCEMENT
Experience 2/4 (Rank 1)

1. Wound threshold (Career)
2. Charm (Career)
3.
4. 

BIOGRAPHY

Sunday, May 3, 2015

Character Profile - Callista L'Arcenciel

Reiklander Human - Once per session you may add two fortune dice to any roll.

Strength 2
Toughness 3
Agility 3
Intelligence 4
Willpower 4
Fellowship 3

Wounds 9/12 Criticals 2/3
Concussion 1 add a misfortune dice to all checks while you have a card recharging
Swimming vision 3 add a misfortune dice to all ranged attacks and visual observation checks

Stance 3 conservative, 1 reckless

CAREER
Current career: Apprentice Wizard (academic, arcane, basic, wizard) Spellcraft checks for rank 1 or lower spells gain a fortune dice.
Primary characteristics: Intelligence, Wilpower
Career skills: Channeling, Discipline, Education, Intuition, Magical Sight, Observation, Spellcraft.

SKILLS
Skills trained: Observation (1) Spellcraft (1) Channeling (1) Magical Sight
Advanced skills acquired: Channeling, Spellcraft, Magical Sight
Specializations: Colleges of Magic

ACTIONS
Shooting Star
Harmonic Convergence
The Cerulean Shield
Magic Dart
Cantrip
Counterspell
Channel Power

TALENTS
Azyr, Lore of the Heavens Celestial Order (order) When you perform a Celestial Order Spell action, you may spend 1 additional power to add a fortune dice to your roll.
Clear Minded (focus) Actions using Willpower checks gain: 1 boon = recover 1 stress.
Deductive Reasoning (focus) Intelligence checks gain 1 boon to the results pool if at least three successes are generated.

ADVANCEMENT
Experience 3/4 (Rank 1)

1. Spellcraft (Career)
2. Channeling (Career)
3. Magical Sight (Career)
4.

BIOGRAPHY
Character Profile - Ombra 

Reiklander Human - Once per session you may add two fortune dice to any roll.

Strength 3
Toughness 3
Agility 4 + 1 fortune
Intelligence 3
Willpower 2
Fellowship 4

Wounds 0/13 Criticals 0/3

Stance 3 conservative, 1 reckless

CAREER
Current career: Thief (basic, rogue, social, urban) Once per session, you may add an expertise dice to any Guile or Skulduggery check.
Primary characteristics: Agility, Fellowship
Career skills: Coordination, Discipline, Guile, Skulduggery, Stealth

SKILLS
Skills trained: Ballistic skill (1) Stealth (1) First aid (1)
Advanced skills acquired: None
Specializations: Hand weapon

ACTIONS
Backstab
Powerful Throw
Splints and bandages
Nimble Strike

TALENTS
Shadow Stalker (focus) Add a fortune dice to stealth checks
Confident (reputation) Exhaust this card to negate up to two banes from an Intelligence, Willpower or Fellowship check.

CONDITIONS
Demoralized: Add a misfortune dice to all skill checks


ADVANCEMENT
Experience 3/4 (Rank 1)

1. Wound Threshold (Career)
2. Nimble Strike (Career)
3. Fortune Dice Agility (Career)

BIOGRAPHY

Ombra was a farm boy until the age of 18. His father was a thief and revealed his profession to ombra when he turned 18, then he went into an apprenticeship as a thief. After his apprenticeship, ombra moved to nuln to be an independent thief doing small contracts.

One day, a rogue thief murdered his mother and father in their home and Ombra found them a couple days later. The only indication of who did it was an embroided coin with a symbol on it. A family friend (whom is a retired theif) indicates that the someone in the Grey Wolves may know who killed Ombra's parents, so he joined as soon as he could (just before the battle of Redbark).

Captain Jacobs saved Ombra's life at the battle at Redbark village. Outnumbered by the enemy the company was forced to retreat. Ombra was badly wounded in the shoulder and was too weak to retreat.

Jacobs organised a stout rearguard action that allowed the company to disengage from the battle and saved many lives. Jacobs, seeing Ombra wounded also came back personally and helped him to safety. He was the company's lieutenant at the time.

His bravery at Redbark was instrumental in his being elected to Captain unopposed. Ombra feels a deep sense of loyalty to the captain. This is now no secret to the other new recruits.

Ombra still has some some living relatives but refuses to talk when asked about them (becomes quite aggravated) He always carries the coin found on his dead parents and is always looking for the same symbol.

Ombra is a codename  (real name is unkown to anybody in The Grey Wolves)

He is not a big drinker of alcohol to stay sharp.